↕ dial up the Elev. ↔ crosswind × Wind, dialled toward where the wind comes from, plus his speed × Lead, dialled the way he walks.
Range
Elev
Wind
Lead
mil · Wind per 1 m/s · Lead per 1 m/s
Zoom6×
Hold to breathe
The Yard0:00
♥
▮50
Unseen
Tab switches between Wren and the Sapper · WASD or tap to walk · Shift or hold to run · point at a guard to see his cone · double-click him to sneak up · right drag or screen edge to look around · middle drag or Q/E to turn · two fingers to zoom, turn and tilt
Enemy Ground · Operation Nightjar · Occupied Brittany, June 1944
The Yard
The bombers hit this dock last night and it’s still burning. Oberst Kessler holds it with about twenty soldiers and the naval codebook is in his office. There’s no clock. Kill him, take the codebook, blow the fuel dump and get both of you back to the road. Lose either one and it’s over.
Two of you. Wren has the rifle. The Sapper has a knife, a pistol and the charges, and can cut the south wire. Tab or the name buttons swap between them. Whoever you leave keeps following their last order, and can be seen and shot.
The fuel dump: the Sapper plants the charge (three seconds, stay still), then you detonate with B whenever you like. Anyone inside the ring dies, the alarm goes and guards run to the fire.
Sniper nests: the church belfry, the dock crane and the ruined house. Up there you have all the rounds you want, and a guard only sees you from about 12 m. Double-click the nest’s ladder and Wren goes up.
The green cone is what a guard sees. Standing, all of it. Crouched, only the bright band. Flat, only when he’s almost on you. Point at a guard to see his cone.
The alarm has stages. A guard who spots you shouts and counts down from 6 over his head. A guard who finds a body or sees a man fall does the same. Kill him or break his line of sight and no alarm goes off.
If it does go off, a truck comes, soldiers search where you were last seen and Kessler hides at the pier. Stay unseen for 40 seconds and it’s called off.
Double-click a guard to sneak up and take him down. Throw a stone to draw two guards off. Knocked out men wake in 40 seconds unless you tie them up. Bonus: shoot the gas cylinder by the fuel drums.
On a computer: WASD to walk, Shift to run, or click and double-click. Look around: hold the right mouse button and drag, push the mouse to the screen edge, or use the arrow keys. Turn: hold the middle mouse button and drag (up and down tilts), or hold Q and E. The wheel zooms. A right click without dragging stops her. Tab switch character · B detonate · C crouch · Z flat · G stone · F action · K knock out · M scope, or the Sapper’s pistol (right click leaves the scope) · F5 save · F9 load · R roofs · V find Wren · X fast-forward · Space pause.